using GameFramework;
using GameFramework.Event;
using Newtonsoft.Json.Linq;

namespace StarForce
{
    public class KillLoadingConditionEventArgs : GameEventArgs
    {
        public static readonly int EventId = typeof(KillLoadingConditionEventArgs).GetHashCode();
        
        public override int Id
        {
            get
            {
                return EventId;
            }
        }
        

        public override void Clear()
        {
            
        }

        public KillLoadingConditionEventArgs Fill()
        {
            return this;
        }
    }
}